The Ingredients List for Dystopia Rising: Georgia is meant to give players a sense of what themes will be covered during a typical event. A player will always have the option to “tap out” of scenes where they do not feel comfortable. Tapping out includes giving the “thumbs down” sign to another person (more on the OK Check-In system here). However, we fully understand that this LARP is not for everyone. While it may be a fun and amazing experience for one person, it may not be as fun for another person. Saying “LARP” is like saying “sports.” A person may love basketball and another person may love soccer. They both involve balls, but they’re completely different sports and may not interest every person—and that’s okay.
Dystopia Rising: Georgia Events Contain:
Acts of Violence, Torture, and Character Death. Lightest Touch Combat Simulation. Community Building In and Out of Character. Communal Living Spaces and Bathrooms. Twenty Four Hour Character Immersion (no “break” times). Intensely Emotional Environments. Attacks at night and night raids by antagonists. Physically Demanding Experiences (Running, Climbing, Simulated Fighting, Hiking). Non-Player Characters to Represent Friends and Enemies (undead, semi-dead, and living). Focus on Player Character Versus Environment with occasional Player Character Verses Player Character Conflict. Sandbox Style Storytelling. Self-Managed Engagement. Shared personal growth (in and out of character). Long term character growth (including relationships, friendships, and a growing shared history). Gender and Identity exploration.
Materials and canon materials based on the Dystopia Rising Table Top Game Universe. Monsters (Zombies, Clowns, Raiders, Mutants, and more). Survivor Settlement Simulation (Family, Friends, Faith, Alliances, Enemies, Loss, Living Drama). Discover-able/Hidden World Content (Blueprints for Equipment, Story Lore Evolution). Overarching continued meta-story and chronology. Amoral Characterizations. Conspiracy Theory Themes. Dark Humor. Explosions/Fog/Low Light/Flashing Light and other Visual Hindrances. Simulated firearms/munitions and other loud sounds (players will be given notice beforehand). Horror Movie Style Themes. Images of Visceral Horror. Fake blood and gore. Jump Scares. Political Intrigue. Prop Focused Materials System. Simulated Environmental Threats (Storms, Earthquakes, Plagues, Starvation, Drought, and more). Simulated Post-Apocalyptic Crafting, Economy, and Politics. In character holidays and cultural celebrations. Splatter Modules (specific modules with forewarning that could get debris on the player). Wartime Simulations.
Swearing. Simulated Drug Use and Addiction (no real drugs or alcohol is allowed during events). Simulated Psychological Role-Play (real psychological conditions are not used but instead inspiration from multiple different forms of mental illness are melded together for world specific content). Simulated Religious Conflict (A parallel to conflicts of religious ideology via game specific religions without using real world religious sources or content). Strainism (A parallel to racism that does not use real world racist terms, but is used as a parallel to discrimination). Slavery (as an environmental antagonist theme; we strongly discourage slavery roleplay theme for players)
Does Not Contain:
Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc).