These nocturnally and subterranean-oriented folk live primarily in the ruins of pre-fall urban centers, now ruined hellholes. They are often at odds with the strains in Georgiabama, due to both their eating and social habits. The lives of those who make Resurgens their home are hard and violent, but Lascarians see the worst of that violence and warfare. Even after generations of fallout and fighting there are still multiple Lascarian Hives that vie for dominance over the darkest spaces in the ancient city ruins.
It is unheard of to find any of the other denizens of Resurgens in the heart of the city after sundown, as all aboveground residents of the ruins know that in the dark, ‘Downtown’ is only a place to die as prey for the hungry, both living and deceased. Within this area, there are three separate Hives vying for control of the Underground, a giant maze of ancient crumbling parking decks, old retail spaces, transportation infrastructure, and sewers.
Lascarian culture is primitive, throwing away high culture and social structures in exchange for savage minimalism. Weapons, food, armor, and medicine are all that interest a Lascarian. For each Lascarian you see above the surface, you can be sure that half a dozen wait beneath who will never see the light of day, waiting for the shipments from the strong scouts that were sent out.
Lascarians are modern primitives in every sense of the word. They dress in dark colors, favoring ripped leathers and ragged clothes pieced together from scraps with no regard to ‘modern’ fashion, often in numerous piecemeal layers that only form an outfit when combined. It is unusual for a Lascarian to show much skin in any event, even during the summer months, and dark glasses or goggles are a must for their surface trips, as well as hoods, cowls or broad-brimmed hats to help keep off the hated sun. Even two Lascarians from the same clan may look completely different, given that their fashion is almost entirely scavenged, though those that know what to look for will usually find some common marker– a strip of a certain color cloth, a painted twist of leather, a bit of rope tied around the wrist, etc. – that indicates their common ancestry. Small trophies are also popular, worn where they can impress friends and serve as a warning to enemies. There is no place for a politician in the Lascarian culture, and tribes are ruled by the strongest.
|Cannibalism||Any recently dead humanoid is a feast for a Lascarian. By eating the corpse, they regain health|
|Light Sensitivity||Unless a Lascarian is completely covered from the sun by their clothing, skills are more expensive to use|
In Dystopia Rising, you start with one Profession. This Profession should define how you portray your character and will give you access to more skills for you to purchase with your experience points. We've broken the nearly forty professions down into six categories. This process is built to make character creation more streamlined to those new to the system, but at any point you absolutely can create your own character from scratch directly from the rulebook.
Before we get into the different archetypes, we want to highlight that every single character can fight and defend themselves, use cool items, and participate in the economy and socialization that takes place in the world. Picking a specific archetype is more about what your characters focus will be and less about what your character will avoid.
To build weapons, armor, food, drinks, and any of the over one thousand items in the game, you need raw materials. Materials can be found through scrounging, farmed in a garden, fished from the lake, hunted in the woods, broken down from enemy weapons, or traded/purchased from others on your way into town.
|Farmer||Gather herbs during the event get produce at check in|
|Fishmonger||Get all sorts of Fish during the event|
|Hunter||Hunt for all manner of Produce during the event|
|Jones||Explore the ruins of the old world at check in|
|Scavenger||Scrounge herbs, scrap, and other things during the event|
The skill needed to turn raw materials into finished goods is nothing to scoff at. Many professions allow individuals to dabble here and there with the basic creation of brews or patching up broken weapons and armor. Below you'll find the professions that exemplify mastery of each craft. Each path is easy to start but will take time to master.
|Cook||Utilize herbs and produce on an Engineered Kitchen to make food that gives in game benefits|
|Distiller||Utilize herbs on an Engineered Still to make brews that give in game benefits|
|Engineer||Utilize an Engineered Forge to make Stills, Kitchens, Workbenches, Forges, Printing Tables, and more|
|Mad Scientist||Use Science! to make unique and awesome gadgets|
|Printer||Make copies of blueprints used by all crafters to create items|
|Tinker||Build, improve, and repair weapons, armor, and gizmos on an Engineered Workbench|
Navigating the social landscape of a new settlement can be a challenge for those trying to make a name for themselves. Through how they command a room or their ability to make deals and trades, a good socialite knows when its their turn to talk and when its time to listen.
|Caravan Driver||Can trade different levels of scrap and herb at check in|
|The socialite jack of all trades. They can command a room while also protecting their back|
|Publican||Someone prepared for all situations and ready to make money doing so|
|Teacher||Able to efficiently learn lores faster and easier than anyone else|
When people are hurt, physically, emotionally, or spiritually, they'll need someone to rely on. Whether that's through a quick bandaid, a medical procedure, a deep discussion about faith, or a hard discussion about why you feel how you do, a support character has the right tools for the job.
|Doctor||The most proficient class for restoring hitpoints|
|Priest||Spiritual community leader able to channel their faith to fix almost all your problems|
|Psionist||An abomination of the Gravemind. Much of what they do has consequences but they're great at keeping people alive|
|Jones||Explore the ruins of the old world at check in|
|Sawbones||Field medics. No profession can get people quickly and safely patched up better than them.|
The prim and proper way of conducting business can sometimes take ages. Maybe there are just some things you want to get your hands on that other people would rather you not have. At the end of the day, there's a buyer and seller for nearly everything out there. You decide whether you're pushing a seat at a card table or a highly addictive drug that could save your life (if you don't use it recreationally first)
|Scoundrel||The criminals version of a Jack of All Trades|
|Spy||The type of person who can hide right in front of you, whether in shadows or in disguise|
|Thief||Anything that's not nailed to the table is basically asking for a free ride in this person pouch|
Everyone can swing a bat or shoot a gun but not everyone can do it with the finesse it takes to make a career out of it. The bond between these individuals, their weapons, and their goals is one that you should not interfere with.
|Assassin||Stealthy contract killer that works for the Guild|
|Guard||Strong defensive combatant and protector|
|Gunslinger||An honorable sharp shooter|
|Martial Artist||Slick, close combat fighter|
|Primitive||Deadly close and ranged combatant|
|Sniper||Stealthy gun aficionado|
|Soldier||Melee rock star|
|Thug||Dirty fighting close combatant|