Factions and Groups

Local Factions


THE 40 WATT CLUB

This loose association of town elders make up the governing body of 40 Watt. They are a group of Nation of Ascensor and Irons that follow various Virtues of the Kings Court, Hedons, and a decent scattering of Telling Visionists. They are community positive and have managed to organize a good amount of music to shine through this southern region. Most disputes are tabled till after the Saturday night parties when everyone is good and relaxed.

The 40 Watt Club remains as they’ve always been - largely unchanged by the passage of time, a constant force for good and order in the area. The last three years, almost all of the town’s elected officials have been of this group.

    • Leonard (Merican, he/him): A friendly older fellow who is the primary contact for the faction.


ROAD CREW

The local Road Crew is a group of Kings Court Irons that make sure those traveling the roads and paths to 40 Watt are healthy and well equipped so they can safely travel to and from the town for trade and entertainment. These friendly townsfolk are some of the first people a newcomer is likely to meet on road to this waystation. Scrappers, tinkers, and engineers they keep an eye out for trouble and those in need while bringing in finds from the local countryside.

This particular contingent of Wattsons come into conflict on a regular basis with the Moonrunners and the effects of their activity in the area. Both angry at their disregard for their peaceful community and the leadership of their town taking an even-handed approach the Road Crew tries to take proactive action to protect the waystation without getting too aggressive...

  • (Work in Progress)


The Children of Death

This faction of mysterious hooded figures have close ties to the Mortis Amaranthe, previously enacting unusual aberrant experiments. It turns out that those experiments were for the benefit of others as they pulled some from the Gravemind. For a time they were then a beneficial grave focused lot, working with the peoples of Georgiabama.

However, due to some tragic events in Resurgens, a large portion of their membership was lost in the fires of Grady being burned down. Little is known about the current whereabouts or numbers, but they are on the knifes edge of being considered a Faction at all.

  • (Work in Progress)


C.O.K.E.

The Collective (Cult) of Kinetic Energy is still just as wild and crazy as ever. Some are considered war heroes thanks to their efforts in defeating the City, but that doesn’t make them any less out-there (or any less willing to sample their own experiments).

  • (Work in Progress)


Fort b

Now filled with Digitarians, Fort B is still very similar to how they’ve always been. Now, however, they’re a little more willing to trade and work with the other people of the greater Georgiabama area, who have (in their eyes) proven themselves far more capable.

  • (Work in Progress)


Gang Greene

Retrogrades have had a rough go of it. They’re born with faces better suited to the dead, they’re constantly oozing blood or pus, and if they aren’t mistaken for Zed they’re mistaken for Raiders. Sometimes they’re only “mistaken” for something else and just outright murdered. Gang Greene just isn’t having any of it. They’re a group of Retrogrades who are often young and angry at the world. They want to lash out and punish other people for how Retrogrades are frequently treated, fairly or not. They form raiding parties that roll through towns attacking and mutilating the faces of anyone who looks too good or too proud, and stealing their resources before moving on.

  • (Work in Progress)


The Georgiabama Jones Collective

Spearheading the effort to uncover secrets of the past and translate mysterious pre-fall texts, they welcome any local Jones to their rank who requests membership and presents an original Thesis - any document based on their original research of an area of the pre-fall world, usually supported by archaeological finds. They are the nearest thing the area has to a formal academic school.

  • (Work in Progress)


The North Stars

The Cell of the North Star offers guidance and judicial overview to other Red Star cells of Georgiabama and even their allies when called upon. Many cells look to this one for insight or to help dispense justice. This service is an exercise in intellectual debate as well as a tool of survival by fostering useful relationships in the region, protecting their interests and existence in a land unkind to those without faith. They are more welcoming to Wattsons than ever before, due to the legacy of one of their own dying for the War cause.

  • (Work in Progress)


Aerodrome Camp

A massive former airfield, this gigantic complex still forbids visitors who aren’t DJs or with a DJ clan, but the powerful Delta Clan is now extinct, creating room for newer, less toxic blood. They’re now (at least) willing to make visits and do trade.

    • Bowie

      • The reserved leader of the Southwesterns, Bowie grew up as a bright, inventive mind that sought new ways to turn their scrap into the betterment of strain and ride alike. Stoic, less prone to immediate violence than much of his strain, but with no hesitation to do what's necessary.


Junction

Junction is run by the Pyrometals, and is doing better than ever. In fact, most of the non-Aerodrome DJs in the area now call the Junction scrapyards home. A tradition has formed where the Waystation trade meets move to Junction in the winter months, in honor of the great friendship between the two settlements.

  • (Work in Progress)


MARTA

A civil war, followed by a plague, followed by another war has all but destroyed the MARTA Hives. Those who remain are less organized, more desperate, and more violent than ever.

  • (Work in Progress)


The outbreak Organization

Where Mercy has been forced to fall back, the Outbreak Organization has stepped in. These are the first line of defense in any medical, infectious emergency. They’re generally preferred to The Settlement of Radiant Mercy, as they’re much less likely to stand back and “observe” your symptoms for a few weeks before trying to fix you.

  • (Work in Progress)


Resurgens

The ruins are as the ruins have always been - massive, groaning piles of steel and concrete, bending from their own weight, baking under the glow of radiation and the force of the oppressive summer sun. Gangs patrol the streets and laugh at the rubes outside their perimeter who can’t handle the turf wars and radiation.

  • (Work in Progress)


The Sacred Harpers

Where the Wilco Tribe once stood now stand the Harpers. The Sacred Harpers are a group of Fallow Hopes and Sainthood who are fully devoted to the cause of the second chance. Each member joined of their own volition, as a way to make up for some sin of the past. They now offer redemption to those who seek to join their ranks and stand in service to the Georgiabama area.

  • (Work in Progress)


The Tourism Board

A group of grassroots Wattsons, supplemented by the Solestros who were glad to partner with them after the City’s fall, this group’s entire mission is to make travelers and newcomers feel welcome. They occasionally receive supply subsidies from the North Stars, who fully support their mission.

  • (Work in Progress)


W.Z.O.A.

‘Wanted: Zed or Alive’ is as active as ever, on a mission to bring the news (no matter who doesn’t want to hear it) with regular broadcasts reaching far and wide through the Georgiabama region. They are headed up by a fellow named Ponce, who is ascended and plugged directly into the mainframe as well as their logistical manager, Ghost, and an occasional wandering co-host, Brother Wuxtry. They are staffed by a team of interns called Caspers, who still make regular trips to the local areas for assistance.

  • (Work in Progress)


The Graveyard

Some Factions just don’t make it for one reason or another…

 

The Settlement of Radiant Mercy

The Freedom War hit this settlement hard. They were bombed multiple times and many of their number died. Losses are difficult to calculate since entire wings of the facility were sealed off - wings that may have contained active Cryopods. Those who survived dug themselves out and rebuilt with what they had. There is nothing left of the doctors and “physicians” who used to patrol these halls. One wonders, is that for the best…and which factions did they join?

Wilco Tribe

This was a Tribe of primarily Natural Ones who took an incredibly hard stance against any use of psionics, turning from mere distaste to outright aggression. They have since disbanded, the more hardline elements meeting deadly fates and the more reasonable members forming the Sacred Harpers. Wilco Tribe is no more. (No Background ties to this Faction)

Moonrunners/Blood Moons

This particularly faction used to focus on smuggling, and were often at odds with the Road Crew. However after some nasty run ins with 40-Watt, their leadership turned down a darker path, adopting a twisted form of the Final Knight tenets and renaming themselves the Blood Moons. They were heretical in their belief as they beloved hell had come and gone, and they were masters of the bloody remains.

Understandably this mindset do not agree with others in Georgiabama and the Blood Moons set themselves against the peoples of 40-Watt.

They did not win, and they are no more. (No Background ties to these Factions)