The Ingredients List for Dystopia Rising: Georgia is meant to give players a sense of what themes will be covered during a typical event. This list is offered so that you are empowered to make your own decisions. We utilize the OK Check In System to enable you to identify your needs at all times.
Dystopia Rising: Georgia Events May Contain:
Acts of Violence, Torture, and Character Death. Lightest Touch Combat Simulation. Community Building In and Out of Character. Communal Living Spaces and Bathrooms. Twenty Four Hour Character Immersion. Intensely Emotional Environments. Attacks at night and night raids by antagonists. Physically Demanding Experiences. Casted Characters to Represent Friends and Enemies. Focus on Player Character Versus Environment with occasional Player Character Verses Player Character Conflict. Sandbox Style Storytelling. Self-Managed Engagement. Shared personal growth. Long term character growth. Gender and Identity exploration.
Materials and canon materials based on the Dystopia Rising Table Top Game Universe. Monsters. Survivor Settlement Simulation. Discover-able/Hidden World Content. Overarching continued meta-story and chronology. Amoral Characterizations. Conspiracy Theory Themes. Dark Humor. Explosions/Fog/Low Light/Flashing Light and other Visual Hindrances. Simulated firearms/munitions and other loud sounds. Horror Movie Style Themes. Images of Visceral Horror. Fake blood and gore. Jump Scares. Political Intrigue. Prop Focused Materials System. Simulated Environmental Threats. Simulated Post-Apocalyptic Crafting, Economy, and Politics. In character holidays and cultural celebrations. Splatter Modules. Wartime Simulations.
Swearing. Simulated Drug Use and Addiction. Simulated Psychological Role-Play. Simulated Religious Conflict.
Does Not Contain:
Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc).