network and DRGA CAPs Guide.

Community Action Points is a system of thank-you and rewards that exists to give to players that work to make the community of Dystopia Rising a better place. These points can be turned in for things that will enhance their in-game experience. CAPs replace the old Assistance Points (AP), to match the 3.0 system implemented in September 2019.

This program aims to offer a way to show that the runners of Dystopia Rising branches appreciate people who want to make things better for those around them and want to reward them with the thing that we all came here for: fun!

CAPs are universally recorded in the Database: The number of CAPs received and turned in from anywhere in the network can be found on the player sheets, under the CAPs tab.
Please note the DRGA specific CAPs information. CAPs as systems may vary from branch to branch. Differences may include the amount of points to turn in for “variable point” rewards, lead times, specific ways to communicate, and branch-specific rewards added to the Network base list.

HOW TO RECEIVE COMMUNITY ACTION POINTS

Do good! Help out! CAPs are given at the discretion of game runners/guides to individuals who have gone above and beyond to contribute to the game in a positive way. This can be anything from helping a fellow player to assisting game runners to make things happen. If DRGA, points are recorded in the database in two way. One, when recorded between game runners and player via email. Two, where the #CAPS, reason for award and guide player# and initials are on a players game sheet.

Below is an example of CAPs awards:

  • Thank You!: 10 CAPs

  • Above and Beyond: 25 CAPs

  • Life Saver: 50 CAPs

  • There Are No Words: 100 CAPs

  • Extra Casting: 10 CAPs per hour

  • Guides: receive 40 CAPs per event attended, for being great

Specific ways to Gain DRGA CAPs

Method Amount Description
Extra Casting National: 10/hour
DRGA: 25/hour
Extra Casting shift, in addition to your ticket requirement. Please have your extra hours noted and initialed by the OPS coordinator on shift.
Carpool National: N/A
DRGA: 10
Be the driver of a carpool to an event. Let your check-in guide know so that this can be noted on your character sheet.
Donations National: Ask Your Branch
DRGA: Variable
Please contact the owners at contact@dystopiarisinggeorgia.com if you would like to make donations.
Player Nominations National: N/A
DRGA: 10
Did another player go above and beyond to make a positive difference in your game experience, either as a character or player with an act of kindness or service? Let us know by shooting us an e-mail at contact@dystopiarisinggeorgia.com telling us all about it. We would love to reward them with caps.
Vaccinations National: N/A
DRGA: 20
Showing proof of vaccination will provide you with 20 caps. You may only earn this once per vaccine.

Accepted Vaccinations: Any Covid-19, Monkeypox

HOW TO TURN IN AND USE COMMUNITY ACTION POINTS

CAPs are Branch Specific:
CAPs are branch-specific and only able to be turned in at the branch they were received. We want people to take part in helping whatever community they are currently in and not just the one they are from.
Exception: CAPs received from Network level (earned at Network events and through network-wide
initiatives) may be turned in at any local branch and Network events at the event organizer’s discretion.

Good Standing: Individuals must be in good standing to receive awards from turning in CAPs.

Sharing: CAPS cannot be transferred from one player to another. However, you can choose to spend your CAPs to give a reward to someone else. This is so any player can tip their CAP to anyone in appreciation.

Community: CAPs can be combined from several players to receive a group reward

Any CAPs expenditures need to be requested through Contact@DystopiaRisingGeorgia.com so that arrangements can be made and proper records can be kept. Please note lead times. CAPs cannot be turned in on site at any DR:GA event. 

*Any reward requiring Story Team involvement (ie: Any of the Story or Playspace rewards or requesting a teacher) must be claimed at least 3 Weeks before the event you want it to begin/happen during. This will allow our Experience Design team enough lead time to incorporate and schedule these experiences to make them amazing.

**Any other Rewards should be claimed at least 1 Week before the event you want them at.  This will allow our team to print, attach and have swag and item awards ready at check in.

What Can I Spend CAPs On?

Cost Story Options
10 Rumors and Gossip: Create a unique in-game rumor that will be passed around by Extras at a game.
Variable
DRGA Cost: 25+
Faction Influence: From time to time a branch will have an event wide mechanic where players will be able to influence the movement of troops, supply lines, positive or negative relationships your settlement has with outside factions and many more stories. The costs are variable because this distinction will depend on the specific story for that event. All CAPs spent will be to get additional perks and stories should not be run that require players to spend CAPs.
In addition to occasional storylines, players may spend CAPs to help various local factions between games. For most purposes, 25 CAPs spent represents approximately 1 hour of work by your character. People tend to remember those that help them.
100+
DRGA Exclusive.
Pick a Threat, Be a Threat: Want to portray a very particular or rare type of zombie during a Casting Shift? Work with the Experience Design to introduce a Threat of your choice (limitations on time/availability may apply) to come out during your Casting Shift.
200+
DRGA Exclusive.
Pick a Threat, See a Threat: Want to see a very particular or rare type of zombie during a Casting Shift? Work with the Experience Design to introduce a Threat of your choice (limitations on time/availability may apply) to come out during an upcoming event.
Variable
DRGA Cost: 200
Story Hooks: Submit a personal plot request to a branch. Event staff will work with you in writing and timing the scene.

Note: This can be worked out with game runners as per their chapter policies regarding CAPs and plot requests.
Cost Play Space Options
500
Provided by 5 or More Players
Zone of Mechanics: Co-create a specific mechanic with game runners linked to a story in the game world. Effects cannot be designed to harm others. These mechanics should be designed for role play, fun and positive effects during one event.

Note: This is a custom mechanic to work out with your game runners. Use existing mechanics as a guidance to create. Any mechanic that affects the economy (production, gathering, etc) will need to be approved by National, through the game runners.
500
Provided by 5 or More Players
Work Station Zone: Have an additional workstation (Workbench, printers table, etc) set up in an alternate location. This may require your help in sourcing the props needed. Lasts for 6 events.
500
Provided by 5 or More Players
Production Zone: Have an additional production zone (Farm area, etc) set up in an alternative location. This may require your help in sourcing the props needed. Lasts for 6 events.
Cost Character Options
40
Gizmo: Single-Use (x1): Blue Plate Special - A low cost meal.
Mechanics: Spend 10 minutes of Active Role Play consuming to fully regain all of your mind. This expires at the end of the event in which it is purchased.

Note: Only 2 may be purchased per event, per character. These are non transferable.
Variable
(5 CAPs per 5 Mind)
DRGA Exclusive.

Gizmo: Single-Use (x1): Snack Pack - A small snack for on the go.
Mechanics: Spend 10 minutes of Active Role Play consuming to regain 5 mind per 5 CAPs spent to purchase this item. This expires at the end of the event in which it is purchased.

Note: Only 2 may be purchased per event, per character. These are non transferable. Cannot be purchased for a character who has purchased any "Gizmo: Blue Plate Special" at the same event.
25
DRGA Exclusive.

Gizmo: Single-Use (x1): O.S.N.A.P. Repair Kit - A hastily assembled kit for repairing on the go.
Mechanics: Spend 30 seconds of Active Role Play with Full Engagement to repair 1 broken Armor, Shield, Weapon or Door. This expires at the end of the event in which it is purchased.

Note: Only 2 may be purchased per event, per character.
25 Gizmo: Single Use (x1): G.O.G.O. gatherer: - A handy device to help you get the most out of your gathering. Mechanics: When used with these specific gathering scale, it provides one additional of the gathered item. This expires at the end of the event in which it is purchased. Note: This item affects a specific gathering skill when purchased (Agricultural, Foraging, hunting, Salvaging or Trailblazing). This item may be purchased twice per character per event for each of the aforementioned gathering skills. This item is non-transferable.
50 Local Currency: Receive 3 local currency on 1 character. No limit on redemptions.
Variable National Currency: When available, purchase special currencies at National and Premiere Events.
1000 Additional Character Rewrite: This is in addition to the free rewrite that all characters get in their first 3 events. The player may spend all Experience Points on skills before entering play. However, they may not gain more Profession Focus Achievements than previously possessed. Infection will not be reset. Must be for the same character story and not to put Build into a new character concept. Requires story component to change strain.
Cost Teachers
50 Basic Skill: Request an Extra to come into the game and teach you any Basic Skill. This will still require available XP spent and the role play of learning the skill.
150 Proficient Skill: Request an Extra to come into the game and teach you any Proficient Skill. This will still require available XP spent and the role play of learning the skill.
300 Master Skill: Request an Extra to come into the game and teach you any Master Skill. This will still require available XP spent and the role play of learning the skill.
50 Refund Basic Skill: Remove a previously learned Basic Skill. Doing so will refund the Experience Points for the purchase. This may only be done if the Proficient level of the skill has not been learned or has been refunded.
50 Refund Proficient Skill: Remove a previously learned Proficient Skill. Doing so will refund the Experience Points for the purchase. This may only be done if the Master level of the skill has not been learned or has been refunded.
50 Refund Master Skill: Remove a previously learned Master Skill. Doing so will refund the Experience Points for the purchase.
Cost Swag
20 3" DRGA Screaming Bulb Sticker
20 3"x2.5" DRGA Logo Vinyl Sticker

These Rewards are Subject to Change!

The network wide CAPS System is subject to change, especially rewards created by National.

The most up to date information on National CAPs rewards can be found here.