Local Rulings
Resolve and Fractures
Gaining Fractures
Fractures are gained from Resolve Loss (as detailed below)
Fractures can also be gained (without Resolve loss) by interacting with approved mechanics presented as content by the Experience Design Team.
This is most commonly caused by interactons with the Gravemind (i.e. Grave Lights and Grave Pits)
Regaining Resolve from 0 Resolve
Upon hitting 0 Resolve (i.e. from a threat or item), a Fracture is gained.
You do not go back to 1 Resolve until the Fracture is added to your sheet and signed off by a Guide at the end of a scene.
This is to prevent accumulating multiple Fractures in a scene due to Resolve loss.