MECHANICS AND GUIDELINES

Local Prints and Items

What follows are unique to DRGA, and as an important note only function in DRGA unless you are explicitly told otherwise. Enjoy!

  • Print Expiration: DEC 2024

    Skill Tree to Craft: Artisan

    Item Type: Thrown Weapon (Goes on local Plot Card)

    Skill Tree to use: Thrown

    Expiration: 6 Month

    Phys Rep Requirement: Thrown weapon contact safe weapon

    • Basic: Makeshift Burst Grenade Mind: 5 Time:20 Minutes Resources: 1 Basic Generic Handheld Item, 1 Mechanical Component, 1 Combustible Materials

      • Mechanics: Spend 5 Mind to do 5 Damage on next attempted Ranged Attack; Gives User two uses of “Line of Sight 5”. Must be used within 5 Seconds against separate targets within 10 feet of phys rep. Breaks after use and must expend 1 Combustible Material in addition to normal cost to repair.

    • Proficient: Sturdy Burst Grenade Mind: 10 Time: 20 Minutes Resources: 5 Uncommon Scrap, 1 Soft Metal, 1 Combustible Material

      • Mechanics: Replaces Basic Crafting. Spend 10 Mind to do 10 Damage on the next attempted Ranged Attack; Gives User three uses of “Line of Sight 10.” Must be used within 5 Seconds against separate targets within 10 feet of phys rep. Breaks after use and must expend 2 Combustible Material in addition to normal cost to repair.

    • Master: Reinforced Burst Grenade Mind: 15 Time: 20 Minutes Resources: 5 Rare Scrap, 1 Hard Metal, 1 Combustible Material

      • Mechanics: Replaces Proficient Crafting. Spend 15 Mind to do 15 Damage on next attempted Ranged Attack; Gives User four uses of “Line of Sight 15” Must be used within 5 Seconds against separate targets within 10 feet of phys rep. Breaks after use and must expend 3 Combustible Material in addition to normal cost to repair.

    Print can not be copied by any means.

  • Print Expiration: Dec 2024

    Skill Tree to Craft: Artisan

    Item Type: Augment (Goes on Local Plot Card)

    Skill Tree to use: Exotic

    Expiration: 3 Month

    Phys Rep Requirement: N/A

    Visual Description: A small device that freezes a brew for use in a dart gun.

    Augmented Item: Glitter Gulch Dart Gun

    • Proficient: Artisan

      • Mind: 10

      • Time: 20 Minutes

      • Resources: 5 Rare Scrap, 2 soft Metal,2 Mechanical Components

      • Mechanics: Spend 5 minutes of Active Roleplay to Load 1 Brew into Weapon. Brew takes the place of Injectable Brew expended when using Item Abilities. Brew Expires at the end of the Event.

    Print can not be copied by any means.

  • Print Expiration: DEC 2024

    Skill Tree to Craft: Artisan

    Item Type: Ranged Exotic Weapon

    Skill Tree to use: Exotic Weapon

    Expiration: 6 Months

    Item Details: Has no effect until activated. May only use Exotic Weapon modifiers and skills with this weapon.

    Phys Rep Requirement: Foam Blaster that fires Mega Sized Darts. A large firearm that fires massive exploding rounds.

    • Master: Master Artisan and Lore: Wasteland Science

      • Mind:15

      • Time: 20 Minutes

      • Resources: 5 Basic Scrap, 5 Uncommon Scrap, 5 Rare Scrap,Superior Iron Alloy, Simple gear system

      • Mechanics: Expend 5 Mind and one Combustible Materials to make a Ranged Attack “50 Undead Bane”. Item Breaks after use and must be repaired before used again. Basic Artisan, 5 Mind, 1 Minute.

    • Achievement: Violence Technician may add "No Defend" for 5 mind to the tagline.

  • Print Expiration: DEC 2024

    Skill Tree to Craft: Artisan

    Item Type: Multi-Use Gizmo

    Skill Tree to use: Basic Artisan

    Expiration: 6 Month

    Phys Rep Requirement: A small hammer and tools.

    • Basic: Basic Artisan

      • Mind: 5

      • Time: 20 Minutes

      • Resources: 5 Basic scrap,1 Soft Metal, 1 High Grade Lumber

      • Mechanics: Allows the user to repair a Hand Cannon without being at an Artisan Zone.

  • Print Expiration: DEC 2024

    Skill Tree to Craft: Basic Artisan

    Item Type: Gizmo - Multi Use

    Skill Tree to use: Basic Artisan

    Expiration: 6 Months

    Phys Rep Requirement: Roll of Tape or cloth.

    • Basic: Swamp Tape

      • Mind: 5

      • Time: 20 Minutes

      • Resources: 5 Basic Scrap,Simple Adhesive

      • Mechanics: Spend 1 Natural Fiber and 5 Mind with 30 Seconds of Active Roleplay and call “Jury Rig: Repair for 1 Hour" at a broken weapon, gizmo,vehicle or room augment (Item is now fully repaired until broken again or one hour passes)

  • Print Expiration: DEC 24

    Skill Tree to Copy: Print Cannot be Copied

    Item Type: Augment to Monolith of Horror.

    Skill Tree to Craft: Proficient Medical, Lore: Aberants, Lore Infection/mortis Amaranthine

    Expiration: 1 Hour. This may be extended by 1 hour by Spending 1 Resolve at the Ornament after it is attached. There is no limit to the amount of Resolve spent in this way. Resolve may be prepaid in this way to extend the Expiration. Once this Augment Expires it breaks the Monolith of Horror and it may not be Repaired.

    Phys Rep Requirement: Spare Clothing of sacrificed individual(s) to add to Monolith of Horror, fake limbs if available.

    • Basic: Ornament of Sacrifice

      • Mind: 0

      • Time: 10 Minutes

      • Resources: 2 psionic crystals, Require either 1 Infection from a character with Master Biogenetics willingly given, 1 infection from two characters with Proficient Biogenetics willingly given, OR 1 infection given from a character with Proficient Biogenetics AND Free Radical PFA willingly given. Infection lost this way can not be prevented by any means.

      • Character (s) that give infection are dissected by the character crafting and attaching the augment. Their bodies are used to craft the augment while their ego sinks into the mortis where they will have a post death scene.

    • Mechanics: When this augment is Crafted it is immediately attached to a Monolith of Horror.The Monolith of Horror may be moved to a different location without restriction. Once it is placed it May not Be moved again.

      • All Mechanics of the Monolith of Horror are replaced with: Creates an Ongoing Psionic Effect within 50 feet that causes all undead to leave the area and may not re-enter it. All bleed out timers are stopped and prevent killing blows from being used.

      • This is a Psionic Effect and may be resisted by Basic Mental Endurance. Once resisted does not need to be resisted again until the next 12s.

  • Print Expiration: Dec 2024

    Skill Tree to Craft: Culinary

    Item Type: Brew - Goes on Local Plot Card

    Skill Tree to use: Any

    Expiration: 6 months

    Phys Rep Requirement: A container that can hold at least 2 Oz of liquid.

    • Basic: Chopped Spinach Double Shot Serum

      • Mind: 5

      • Time: 20 Minutes

      • Resources: 1 basic herb, 1 Vegetable

      • Mechanics: Spend 10 seconds drinking the shot. For the next two hours or until the next 12’s (whichever is further away), the character that consumed the brew may call two free uses of Avoid in a combat situation. Produces 2 Servings.

    • Proficient: Chopped Spinach Double Shot Elixir

      • Mind: 10

      • Time: 20 Minutes

      • Resources: Add 1 uncommon herb, 1 Vegetable

      • Mechanics: Spend 10 seconds drinking the shot. For the next two hours or until the next 12’s (whichever is further away), the character that consumed the brew may call three free uses of Avoid or Balance in a combat situation. Produces 2 Servings. Replaces the benefits of Basic crafting.

    • Master: Chopped Spinach Double Shot Tincture

      • Mind: 15

      • Time: 20 Minutes

      • Resources: Add 1 rare herb, 1 Vegetable

      • Mechanics: Spend 10 seconds drinking the shot. For the next two hours or until the next 12’s (whichever is further away), the character that consumed the brew may call four free uses of Avoid or Balance, in a combat situation. Produces 2 Servings. Replaces the benefits of Basic and proficient crafting.

  • Print Expiration: DEC 24

    Skill Tree to Craft: Culinary, requires Lore: Medical or Lore: Nature

    Item Type: Injectable

    Skill Tree to use: N/A

    Expiration: 1 Year

    Phys Rep Requirement: A derivative of muscadine based wines, using the berries of the plant to create a reddish sweet smelling injected inoculation.

    • Basic: Simple Musca-Wine

      • Mind: 5

      • Time: 20 Minutes

      • Resources: 1 Simple Painkiller, 2 Muscadine. Creates 3 servings.

      • Mechanics: Allows the user to call Immune to “Friend to Foe” and “Defend Me” calls until the next 12s. User Intoxicated 10 minutes. Must be written on Local Plot Mechanic card, functions in GA/FL.

    • Achievement: Artisanal Cuisiner - Creates 5 servings instead of 3.

    Print can be copied with Basic Education, 10 mind 30 minutes, must have Lore: Medical or Lore: Nature to copy.

  • Print Expiration: DEC 24

    Skill Tree to Copy: Print Cannot be Copied

    Item Type: Procedure

    Skill Tree to use: Master Necrokinetics, Master Medical, Lore Mortis Amaranthine.

    Phys Rep Requirement: N/A

    Cost to Perform: 5 Infection from Overseer, 15 Infectious Materials, 15 Psionic Crystals, 15 Ayahuasca

    • Mechanics:

      • This procedure provides a scene in a non-corporeal space in the Mortis Amaranthine with the user of the procedure as an Overseer. This procedure can Target up to 8 people and a minimum of 4. The nature and mechanics of these scenes will vary and have a High chance to be deadly. These scenes will cost multiple Resolve based on the scenario mechanics that are unknown to the participants. Players with 0 Resolve at the end of the scene lose 1 Infection. This counts as a Pallor Mortis Scene for the purpose of Equipment. When this procedure ends it will cause the overseer to Die and suffer an Infection loss that can not be prevented.

      • At the start of the procedure all targets must spend 1 resolve to start the procedure. If a target has Master Faithful will they can spend 1 resolve instead of all Targets.

      • As long as this scene is running any LC that dies and would receive a post death scene may instead choose to enter this scene and flip a coin provided by the Overseer.

      • If the result is tails they will lose an infection which cannot be prevented and immediately leave the scene with a new fracture at full body and mind.

      • If a LC has already lost an infection while the scene was running and chooses to flip the coin again they will not lose an additional infection as a result of tails but will instead leave the scene immediately with a new fracture at full body and zero mind. On the Result of a Heads they will immediately leave the scene with a new fracture at full body and mind. An LC may gain a maximum of 3 Fractures due to this mechanic over the course of the procedure.

  • Print Expiration: Dec 2024

    Skill Tree to Craft: Artisan

    Item Type: Multi Use Gizmo

    Skill Tree to use: Necro Kinetics

    Expiration: 6 Month

    Phys Rep Requirement: An lattice of psionic crystals that can channel a user’s psionic energy to perform limited brain surgery.

    • Master: Ocular Spiculum Mortis

      • Mind: 15

      • Time: 20 Minute

      • Resources: 5 Psionic Crystals, 1 Soft Metal

      • Mechanics: When using Master Necrokinetics the user may expend a psionic crystal to instead Remove a Single Fracture instead of all fractures and diseases.

  • Print Expiration: DEC 24

    Skill Tree to Copy: Basic Educated, Lore: Mortis Amaranthine / Infection

    Item Type: Procedure

    Skill Tree to use: Basic Necrokinetics

    Description: A procedure to close the Grave Pit’s found around the Georgiabama area.

    Phys Rep Requirement: Participants should form a circle within 10 feet of the Grave Pit

    • Time: 5 Minutes

    • Resources: N/A

    • Mechanics: A character with basic Necrokinetics can meditate at the edge of the Grave Pit for 5 minutes channeling their psionic energy and spend 1 Resolve to close the Grave Pit.

    • No other Skills or Items may be used while meditating. Participants may not move on their own. While meditating they may be Targeted by skills. Meditation is only interrupted by being farther than 10 feet away from the Grave Pit or Death. Additional characters with basic Necrokinetics may also begin meditating and spend a resolve to reduce the time spent meditating by 1 minute per resolve spent to a minimum of 1 minute.

    • Achievement: Grave Attuned: While someone with Grave Attuned is meditating to close the Grave Pit as long as they stay within 10 Feet of the Grave Pit they may move and use skills as normal.

    Cost to Copy: 20 Minutes, 10 Mind, 2 Basic Herb,Basic Educated, Lore: Mortis Amaranthine / Infection